Q: It has been a little over a decade for 11 bit studios. Alternate reality allowed us to push the levers pressuring societies to extremes that are not possible in a realistic setting. Winter seemed to be a great enemy especially combined with the power that heat would have in that situation and a steam technology used to generate it. Then the vision clarified itself as a tale about the society fighting frost. But in general, we try to ask uncomfortable questions, and players are answering them by making actual choices. Those are wider examples that influenced not only the nature of choices, but you can see we do a lot of digging while designing our gaming experiences. Those kinds of references helped us understand the flavor of the icy setting, its hostile environment, and the drama of the human psyche better. Like in the case of Aron Ralston’s accident, retold in the movie 127 Hours. Here, ordinary people had been forced to fight for their lives in dreadful conditions, resort to cannibalism and pushed to the limits of human mental and physical abilities. Then the crash of the Uruguayan Air Force Flight 571 in 1972 was no less inspiring. Like the lost expedition that had been led by John Franklin in 1845, the pioneering achievement of Roald Amundsen’s who had reached the South Pole as the first human in 1911, or a story of Robert Falcon Scott’s party, which was the second one to have had reached the South Pole but never made it back. Just like the ambitious cinema as compared to the bland blockbusters that serve as a dose of pure entertainment, which is perfectly fine. And while This War of Mine isn’t fun in the way fun is understood in the wider entertainment industry, it’s still entertaining. It mostly remains a background for an action flick. Konrad - I don’t think 11 bit studios changed the way games treat the theme of war. How has your experience been since the release of This War of Mine regarding its depiction of war? Do you think there has been any further nuance in the representation of war in mainstream video games since the release of 11 bit studios' This War of Mine? ![]() 11 bit studios' launch trailer perfectly encapsulates that sentiment - War always happens at somebody’s doorstep. Q: I remember reading somewhere that a person commented on the This War of Mine that it was not a game for them, it was their childhood. Armed conflicts harm ordinary people, and are bad wherever they happen. ![]() Screw the war, the message that is written on one of the walls in the game, but using more indecent words, is also the ultimate message of the whole title.
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